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SymbiosisO: Voxel


In a collaboration with Alex Dodge, presented at
tribeca ISSEY MIYAKE 2012


Submit an animation to SymbiosisO: Voxel here
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press:
Surface magazine
CoolHunting
Designboom
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SymbiosisO: Voxel is a large scale display system constructed of 64 hexagon shaped pixels or “voxels” made of flexible material.
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The arrangement of cells follow a honeycomb structure and have two visual states: solid dark color (“off” state) and a highlighted wire-frame of a cube (“on” state). The cells can be activated by touch for an immediate feedback, or through a web based interface to create running animations. Voxel was recently materialized and introduced.
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Our project, SymboisisO, started in 2009 exploring interactive material composition. It has developed iteratively with the outcome of tangible organic displays. The first representative, SymbiosisW (“W for Wall”), senses human touch and – as a response – small cell-patterns start to grow out under the person’s hand. The second edition SymbiosisS ("S" for Seat) welcomes the visitor to sit and rest on the soft-folded material with an active, slowly shifting pattern. When excited, this pattern starts forming in a playful, curious way around the place where the textile was touched. Once the disturbance is abated the pattern continues its peaceful expansion.
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photo: GION
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With Voxel our intention was to introduce a pixel-based interface instead of a predefined pattern arrangement. We would like to emphasize that none of the SymbiosisO representatives are privileged as they serve different purposes. Voxel is a tool, a flexible display that enables users to create their own image and animations, whereas SymboisisW/S expresses meaning through mimicking behavioral patterns of an organism.
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